﻿using BehaviorSystem;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;

namespace NodeEditer
{
    public class EditorNodeData
    {
        /// <summary>节点位置 </summary>
        public Rect WindowRect;
        /// <summary>节点所需宽度 </summary>
        public float NeedWidth;

        public bool IsSelected;

        public NodeData CurNodeData;
    }
}
